(The non-active players do not take a penalty if they choose not to cross out a number). Each penalty box is worth -5 points at the end of the game. If, after the two actions, the active player doesn't cross out at least one number, he must cross out one of the penalty boxes. The active player (but not the others) may then (but is not required to) add one of the white dice together with any one of the colored dice and cross out the number corresponding to this sum in the color-row corresponding to the color of the chosen die.Įxample: Chris adds together the white 4 with the blue 6 and crosses out the 10 in the blue color-row. Annie and Nora choose not to cross out a number. Tony crosses out the yellow 5 on his score sheet.
The active player adds up the two white dice and announces out loud, the resulting sum.Īll players may then (but are not required to) cross out the number that the active player announced in any (but only one) of the color-rows.Įxample: Chris is the active player. The following two actions are now carried out in order, always one after the other: The first player to roll a 6 takes on the role of "active player". Tip: Put a small horizontal line through the numbers that you skipped, so that you don't cross them out later by accident. In the blue row you can only cross out right of the 10. In the green row you can only cross out numbers to the right of the 6. In the yellow row only the 11 and the 12 may still be crossed out. Therefore, the red 2, 3, 4 and 6 may not be crossed out later in the game. You do not have to begin with the number farthest to the left, but if you skip any numbers, they cannot be crossed out afterward.Įxample: In the red row first the 5 and then the 7 were crossed out. SetupĮach player takes a score sheet and something to write with.īefore playing it's important to understand the one basic rule of Qwixx, which is that numbers must be crossed out from left to right in each of the four color-rows. Score the most points by crossing out as many numbers in the four color-rows as possible while avoiding penalty points. 6 dice ( 2 white, 1 red, 1 green, 1 blue, 1 yellow).